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Day 3: iCivics — Justice in Action

Lesson Overview

Time 50 minutes
Objectives Experience the legal system through an interactive simulation; identify the communication and reasoning skills required of legal professionals
TEKS d(1)(C)
Deliverable iCivics game completion screen (screenshot) + 3-sentence reflection on which legal career was most active in the game
Materials Chromebooks, iCivics free games (icivics.org), projector, printed reflection slip

Warm-Up (5 min)

WARM-UP: What does "innocent until proven guilty" mean? Why do you think this rule exists in the U.S. legal system?

Take 2-3 responses. Most students will know the phrase but not the reason. Bridge: this principle protects people from being punished without evidence, and today's iCivics game makes students experience why evidence matters.


Activity 1: iCivics Setup + Game Selection (7 min)

Open the lesson by introducing iCivics. iCivics was founded by retired Supreme Court Justice Sandra Day O'Connor specifically to teach students how the legal system works through games. The games are free, browser-based, and used in classrooms across the country.

Project icivics.org/games and walk students through the recommended game options. Pick ONE game for the whole class so the discussion is shared, OR let students choose from a curated list of 2-3.

Recommended games for this lesson (all free):

  • Do I Have a Right?: Students run a law firm, accept clients with constitutional cases, and decide which cases to take. Best fit for the Legal Services pathway.
  • Argument Wars: Students argue famous Supreme Court cases using evidence cards. Best for students who want a debate-style game.
  • Counties Work: Students manage a county government and respond to citizen issues. Good for the Government and Public Administration pathway.

Walk students through how to load the game on a Chromebook (no account required for most games). Before releasing students to play, pre-teach three terms in 60 seconds, probable cause, due process, and evidence: using the vocabulary list from the overview. All three show up inside the games and students get stuck on them without the pre-teach.

Facilitation Tip

Test the chosen game on a Chromebook before class. Some iCivics games require Flash workarounds or HTML5 fallbacks. "Do I Have a Right?" has the most reliable HTML5 version as of recent updates.


Activity 2: iCivics Gameplay (30 min)

Students play the chosen game individually or in pairs (one navigates, one coaches and takes notes). The teacher circulates and watches for:

  • Students who get stuck on legal vocabulary (probable cause, due process, evidence, witness)
  • Moments when a student says "Wait, that's not fair" — these are perfect debrief hooks
  • Engagement levels, flag students who finish early for the extension activity

While playing, students keep a sticky note or scratch paper with two columns:

  • Legal terms I learned
  • Decisions I made and why

Stop the game with 5 minutes left so everyone has time to take a screenshot of their progress or completion screen.

DOK 3: Based on your experience in the game, what conclusions can you draw about why communication skills are essential for legal professionals?


Activity 3: Whole-Class Debrief (5 min)

After gameplay, lead a quick 5-minute debrief:

  • Which legal career was most "active" in your game. Lawyer, Judge, Paralegal, or Witness?
  • What did you have to do that surprised you?
  • Was there a moment when the "easy" answer was wrong? What did you do?

Connect the gameplay back to the Hat Research template from Day 1. Students should now have a richer picture of what these careers actually do day-to-day.


Exit Ticket (3 min)

EXIT TICKET (Decision Tree / Branching Prompt) · Printable PDF:

My iCivics role today (circle one or write your own): Lawyer / Judge / County Manager / other: _______

My iCivics game scenario (one sentence): _____

Step 1: In the game, what was the FIRST thing my role had to decide?


Step 2: Branch on evidence —

IF I had STRONG evidence for my decision, what did I do next? _____________

IF I had WEAK evidence for my decision, what did I do next? _____________

Step 3: One legal concept I learned today that I did not know before (probable cause, due process, evidence, witness, plaintiff, defendant, or other): _____

(d(1)(C))

Submit the screenshot of your completion screen with this ticket.


Differentiation

  • Support: Pair gameplay, one student navigates, one coaches and takes notes. Provide a vocabulary cheat sheet with key terms (probable cause, evidence, witness, defendant, plaintiff).
  • Extension: Students who finish early play a SECOND iCivics game from the curated list and compare which game taught them more about legal careers. They write a 4-sentence comparison.
  • ELL: iCivics games are highly visual with on-screen text. Pair ESL students with bilingual peers. Pre-teach: Game = Juego, Court = Corte, Witness = Testigo, Evidence = Evidencia, Lawyer = Abogado.