WEEK 5 | TEACHER GUIDE
Visitor Decisions
Students should feel the cause and effect: a visitor's choice changes the route, and the route changes the outcome.
The five-day route
- Day 1: Two-Door Challenge. Build one start, two choices, and two different outcomes.
- Day 2: Story Map. Approve the full route before students build.
- Days 3 and 4: Build at least four scenes, two decision points, and two endings.
- Day 5: A partner tests every route. The creator repairs one broken or confusing point, then publishes.
Project choices
Default: Visitor Decisions
Optional creative route
Scenario Builder and fallback
Scenario Builder uses branching blocks to send viewers down different paths. If your license cannot share scenarios, students can meet the same target with four regular ThingLink scenes. Scene 1 is the start and first decision. One choice goes to Scene 2, a second decision; the other goes to Scene 4, an ending. Scene 2 sends viewers to Scene 3 or Scene 4, the two endings. Grade the same plan, choices, navigation, audience access, and revision.
Branching block guideLeave-up checks
Story map
Build
Test
Projection support
Teach Slides 14 through 23. Slides 14 through 16 teach cause, choice, and consequence. Slide 17 runs the Two-Door practice. Slide 18 models a complete visitor route. Slide 19 is the story-map approval screen. Slides 20 and 21 establish the default project and the Scenario Builder or linked-scene fallback. Slides 22 and 23 guide building and testing. Leave Slide 24 projected during build time. Use Slide 25 before submission and Slide 26 for the exit check.
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