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Facilitator Guide: VR Lesson 1 — Delightex Basics

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TEACHER ONLY · DAILY FACILITATOR GUIDE

VR Lesson 1 — Delightex Basics

Daily Learning Contract

Topic: Transfer of 3D-design knowledge to VR

Objective: Students will apply prior 3D-design knowledge to explain how objects, animation, camera movement, floor, and labels shape navigation in a new VR environment.

TEKS:
  • §126.19(c)(4)(C) — transfer current knowledge to the learning of newly encountered technologies.
  • §126.19(c)(12)(C) — select and use appropriate platform and tools, including selecting and using software or hardware to transfer data;

Demonstration of learning: Delightex share link with all five named features and a brief partner check identifying how one feature helps a visitor navigate or understand the scene.

Before class

  • Confirm Delightex accounts through Microsoft and open the two example worlds.
  • Prepare a projected object/animation/camera vocabulary bank.
  • Have phones or headsets ready only if students will view their builds in VR mode.

Five-part lesson flow

  1. Launch: Compare the two example worlds and notice the required scene features.
  2. Model: Create an object, floor, label, simple animation, and camera move.
  3. Build: Students create their own world from a visible feature checklist.
  4. Test: Partners navigate a build and confirm the animation and camera work.
  5. Evidence: Students submit share link or file evidence and self-check all required features.

Check before students leave

The submitted world contains every named feature and a partner can locate the animation and camera movement.

Support without lowering the thinking

Keep the five-feature checklist projected and pair a confident navigator with a student who needs support finding tool panels. Let students use labeled screenshots to plan before building.