TEACHER ONLY · DAILY FACILITATOR GUIDE
AR Lesson 4 — Interactive AR Game Design
Daily Learning Contract
Topic: Reliable physics-based AR game systems
Objective: Students will apply and improve event and physics logic so an AR game’s goal, rules, and feedback work reliably for a player.
- §126.19(c)(1)(E) — develop, compare, and improve algorithms for a specific task to solve a problem; and
- §126.19(c)(2)(C) — modify and implement previously written code to develop improved programs.
- §126.19(c)(3)(B) — discuss and implement a design process that includes planning, selecting digital tools to develop, test, and evaluate design limitations, and refining a prototype or model; and
- §126.19(c)(12)(F) — apply appropriate troubleshooting techniques and seek technical assistance as needed;
Demonstration of learning: Playable AR game link and playtest checklist showing a clear goal, functioning physics, purposeful parts, and one troubleshooting decision or revision.
Before class
- Open the Space Pinball or comparable example.
- Project the required Physics.realTime = true; line for the script editor.
- Prepare Merge Cubes, Delightex/CoBlocks, and a game-design checklist.
Five-part lesson flow
- Launch: Play or inspect the example and name the goal, player action, rule, and feedback.
- Model: Add the real-time physics line and test one moving object.
- Plan: Students choose pinball, maze, or an approved idea and list ten parts plus a win condition.
- Build and playtest: Students build, play in pairs, and troubleshoot physics or collision failures.
- Evidence: Students submit working evidence and verify goal, physics, parts, and playability.
Check before students leave
The game runs when tested, its goal is understandable without explanation, and the player can observe the physics behavior.
Support without lowering the thinking
Give students labeled boxes for goal, player action, rule, and feedback. Let a student explain a plan orally while a peer records labels; keep the physics troubleshooting line visible for everyone.