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Facilitator Guide: AR Lesson 1 — AR Basics and the MergeCube

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TEACHER ONLY · DAILY FACILITATOR GUIDE

AR Lesson 1 — AR Basics and the MergeCube

Daily Learning Contract

Topic: Augmented reality fundamentals

Objective: Students will explain how augmented reality differs from virtual reality and apply familiar 3D-design knowledge in a newly encountered AR tool.

TEKS:
  • §126.19(c)(4)(C) — transfer current knowledge to the learning of newly encountered technologies.

Demonstration of learning: EdPuzzle response that accurately distinguishes AR from VR, plus a working astronaut name-tag cube link or screenshot with all required faces customized.

Before class

  • Reconnect and test the EdPuzzle with the class code.
  • Have Delightex accounts signed in through Microsoft; prepare Merge Cubes or folded printable paper cubes.
  • Check camera permission and install/open Merge Object Viewer and Delightex EDU before students arrive.

Five-part lesson flow

  1. Launch: Run the EdPuzzle and collect the one distinction the unit rests on: AR adds to the room; VR replaces it.
  2. Model: Sign in, open the cube viewer, and add text, one model, and one image to a sample face.
  3. Build: Students customize their cube faces while you solve account and camera-access problems early.
  4. Test: Partners view one another’s cube and name one AR element anchored to the cube.
  5. Evidence: Students submit the required share link or screenshot and use the every-side checklist.

Check before students leave

A student can open or show the build and can point to every required customized cube side.

Support without lowering the thinking

Keep an AR/VR T-chart projected. Give students a labeled face-by-face planning box before they begin; accept a partner read-aloud of labels while preserving the same build requirements.