BEFORE YOU PUBLISH | EDPUZZLE SETUP
Connect Edpuzzle before assigning
Use these public lesson links to add the videos to your Edpuzzle account and connect each lesson in this Canvas course:
- Augmented Reality: Edpuzzle lesson | original video
For each Edpuzzle assignment, choose Edit, keep Submission Type: External Tool, choose Find, then Edpuzzle. Select the matching lesson from My Content, save, and test it in Student View.
Open Edpuzzle's Canvas setup guide. If you are not using Edpuzzle, the original-video links above let you run the lesson without the integration.
◈ FACILITATOR’S GUIDE · SW6 ◈
Facilitator’s Guide: AR with MergeCube Overview
Everything you need to run this unit.
⏱ ~7 class periods🎮 Make: four Merge Cube AR builds📱 Delightex · Merge Object Viewer · EdPuzzle
The unit at a glance
| Module item | What happens | ~Time |
|---|---|---|
| Lesson 1: The Basics of AR — run the EdPuzzle first, then the build | ||
| EdPuzzle | Augmented Reality (AR) | Short video with questions inside the player. Sets up the one distinction the whole unit rests on: AR adds to the room, VR replaces it. Nothing to upload. | 15–20 min |
| Activity: Lesson 1 The Basics of AR with MergeCube | The astronaut name-tag. Students build it in Delightex and view it on the Merge Cube: colors and materials, text, 3D models, a picture, and every side customized. | 1 period |
| Lesson 2: AR Worlds | ||
| Lesson 2: AR Worlds | Two days. Day 1 is the paper planning worksheet — planet name, description, invented language. Day 2 they build both scenes in Delightex. Sand Land and its SandLa language are the worked example. | 2 periods |
| Lesson 3: AR Shopping Apps | ||
| Lesson 3: AR Shopping Apps | First real coding. Three scenes with different items, and CoBlocks wired so a customer can click to buy or keep browsing. Optional extras: welcome screen, cart counter, totals. | 1–2 periods |
| Lesson 4: Interactive AR Games | ||
| Lesson 4: Interactive AR Games | Pinball, a marble maze, or their own arcade idea. Physics turned on, 10+ parts from the library, a clear goal. The Space Pinball example is the target. | 2 periods |
Materials + prep
- Merge Cubes, one per student or one per pair. If you are short, the printable paper cube works — print and fold a class set before Lesson 1 rather than discovering the gap mid-period.
- Camera permissions on student devices. AR is a camera pointed at a cube; if the browser or the app has not been allowed the camera, nothing appears and it looks like the build failed.
- Two phone apps installed ahead of time: Merge Object Viewer and Delightex EDU.
- Delightex accounts, signed in with Microsoft using @stu.irvingisd.net. Do this once, on Lesson 1, and confirm every student is actually in your class in Delightex.
- The Lesson 2 planning worksheet, on paper, one per student — the body says it comes from you.
- EdPuzzle class code, tested.
Watch-fors
- All four lessons accept a link or a file upload in Canvas. Students can paste their Delightex share link or upload a screenshot, and either lands in SpeedGrader. Decide which you want — link or screenshot — and tell them on day one.
- The Delightex account set up here is the same one used in the VR module that follows. Get it right once in Lesson 1 and the whole VR unit opens clean. A student stuck on sign-in here will be stuck again next module.
- Lesson 4 needs one line of script or the physics never runs. Students must add Physics.realTime = true; in the script editor before testing. Put it on the board — the games look broken without it and students blame their build.
- Lesson 2 is planning on paper before anything on a screen. Day 1 is the worksheet. If you let students open Delightex on Day 1 you will get two half-built scenes and no language.
Grading
The four lessons — Activity: Lesson 1, Lesson 2, Lesson 3 and Lesson 4 — are 5 points each, 20 points total. The EdPuzzle is 0 points. All four of the 5-point lessons accept a link or file upload in Canvas, so the work comes to you in SpeedGrader.