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Facilitator Guide: Lesson 4 Advanced Inputs and Outputs

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Unpublished

TEACHER ONLY · LESSON GUIDE

Facilitator's Guide and Materials: Lesson 4 Advanced Inputs and Outputs

Run the lesson here; the student item below remains the independent and absence route.

Daily Learning Contract

Topic: User-centered multi-component prototypes

Objective: Students will apply modular troubleshooting and user testing to refine a multi-input/output prototype for a specific learner need.

TEKS:
  • §126.19(c)(12)(F) — apply appropriate troubleshooting techniques and seek technical assistance as needed;
  • §126.19(c)(3)(B) — discuss and implement a design process that includes planning, selecting digital tools to develop, test, and evaluate design limitations, and refining a prototype or model; and

Demonstration of learning: Educational-toy worksheet and working prototype, checkpoint, individual module tests, silent user-test evidence, and one revision tied to the learner's response.

Before class

Time: One class period
Student route: Learn: Lesson 4 Advanced Inputs and Outputs
Use what already exists: Keep existing guide, presentation, worksheets, RISE route, and Canvas-only quiz checkpoint.

Lesson flow

  1. Launch: Launch with a concrete question or failure that makes prototype systems matter.
  2. Model: Model one current example or tool move before students begin.
  3. Do: Guide the first decision together, then release students to the existing Canvas task.
  4. Check + support: Check for the named evidence, not completion alone; keep a visual sequence, sentence stems, and purposeful partner roles available.
  5. Close + handoff: Collect or verify the evidence and name the next lesson's connection.

Check before students leave

Ask students to point to the specific evidence above and explain one choice, test, or revision. Completion alone is not evidence of understanding.

Support + troubleshooting

Scaffold: Keep the visual task sequence visible, assign purposeful partner roles, and use the sentence stems on the student page before simplifying the task.

When students get stuck: Ask for the exact step where the tool, code, or task stopped. Check setup, inputs, and saved work before replacing the task or lowering the thinking.

Students work with the passive buzzer, the neopixel, and the touch module, then design and build a prototype of an educational toy for Lil Vil. It is the most open-ended build in the module.

This is one of the two extension lessons. Students do Lesson 3 or Lesson 4, not both — pick one for the class before you start.

The full facilitator’s guide

Facilitator's Guide: Lesson 4 Advanced Inputs and Outputs

What this lesson is in Canvas

🖥️ Teaching it live instead

You can present this lesson yourself rather than sending students through the Learn module in Articulate RISE. These are the same materials in presentable and printable form:

Presentation: Lesson 4 Advanced Inputs and Outputs

Worksheet: Lesson 4 Advanced Inputs and Outputs

Worksheet: Lesson 4 Advanced Inputs and Outputs (Kitronik kit)

No printable checkpoint was produced for this lesson — the Canvas quiz is the checkpoint.