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Day 1 · Two-Door Challenge

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WEEK 5 | DAY 1 | FORMATIVE

Two-Door Challenge

Build the smallest possible branching story, then prove that both choices work.

The learning piece

Cause: the viewer chooses a door. Effect: that choice sends the viewer to a different outcome. If both doors lead to the same result, the choice is not meaningful.

Build three scenes

1. Start

A locked room with Door A and Door B. Each door links somewhere different.

2. Outcome A

Show what happens after Door A. Make the result clear.

3. Outcome B

Show a different result after Door B.

Build and test

  1. Create the three images or scenes.
  2. Add two choices to the start scene.
  3. Link Door A to Outcome A and Door B to Outcome B.
  4. Open the viewer and test both paths.
  5. Submit the share links or screenshots your teacher requests.

Sentence stem: Door ___ changes the outcome because ___.

Word bank: choice · cause · effect · route · outcome · link · test

Success criteria

  • One start scene and two different outcome scenes
  • Two clearly labeled choices
  • Each choice opens the correct outcome
  • Both routes tested
  • One cause-and-effect reflection