WEEK 5 | DAY 1 | FORMATIVE
Two-Door Challenge
Build the smallest possible branching story, then prove that both choices work.
The learning piece
Cause: the viewer chooses a door. Effect: that choice sends the viewer to a different outcome. If both doors lead to the same result, the choice is not meaningful.
Build three scenes
1. Start
A locked room with Door A and Door B. Each door links somewhere different.
2. Outcome A
Show what happens after Door A. Make the result clear.
3. Outcome B
Show a different result after Door B.
Build and test
- Create the three images or scenes.
- Add two choices to the start scene.
- Link Door A to Outcome A and Door B to Outcome B.
- Open the viewer and test both paths.
- Submit the share links or screenshots your teacher requests.
Sentence stem: Door ___ changes the outcome because ___.
Word bank: choice · cause · effect · route · outcome · link · test
Success criteria
- One start scene and two different outcome scenes
- Two clearly labeled choices
- Each choice opens the correct outcome
- Both routes tested
- One cause-and-effect reflection