A selection of units from my CTE Innovative Technology course. Each module is designed and built in Canvas using custom HTML and inline CSS, with embedded video, visual scaffolds, sentence stems, ESL supports, and clear deliverables. The goal of these modules is to be self-paced and to encourage student differentiation. Click any lesson to open the real thing. Curriculum may reference freely available resources from Verizon Innovative Learning HQ, MIT RAICA, and others as noted.
A complete, fully self-authored pixel micro-animation series in Piskel: an interconnected hub, superhero promise, plot diagram, storyboard, export, and a practice wall.
Unit 1: The 1960s
11 lessons
Graphic design through 1960s pop art, Canva, pictographs, and a full Define / Ideate / Prototype / Share emoji design-thinking project.
Unit 2: 3D Modeling
7 lessons
3D modeling and printing in TinkerCAD: design your own currency, a favorite toy, and a scaled, buildable dream room.
Image Classification
3 lessons
Hands-on intro to AI image classification with Teachable Machine — train a model, then code with it.
Augmented Reality with MergeCube
4 lessons
Augmented reality design with MergeCube and CoSpaces: AR worlds, AR shopping apps, and interactive AR games.
Virtual Reality in Delightex
3 lessons
Virtual reality builds in Delightex: the basics, 360 images and scenes, and an interactive VR novel.